Cloth tests and restrictions.
April 1, 2010, 9:21 am
Filed under: 3D Techniques

This project is the first time I am dealing with Cloth simulation and I have totally no experience with cloth. The video below shows from top left, my first cloth test all until now to right at the bottom.With the test, initially, it was just the weight of the cloth and how it can deal with fast speeds.

1) 1st test on top left is just applying a cloth to a geometry, looks really cool without even applying anything extra.

2) Then there was the blue cloth tests, modeling the cloth to a rough shape and a rough model, moving about. Randomly trying movements and cloth specifications (there are about 30 specs to tweak)  but didn’t work well. Although I finally found out how to make the cloth look more fluid, like the first test.

3) 3rd, there was a Spin test, to see if the cloth breaks on fast speeds , worked fine.

4) Finally the correct Green cloth Drop-test. ( which incidentally , was the industry’s way of testing cloth simulation , I unknowingly did the correct thing )

5) Then it came to figuring out the armpit problem I call this the Slap-test When in fast speeds, the arm will penetrate the cloth.

6) Found out that the problem is the the shoulder’s position, So I had to tweak the Rig’s shoulder. Made the position adjustable so as to minimize the problem. Also had to re-model the cloth. Had to create a bigger loop at the shoulder.  Pictures below show the adjustment. Before and after.

Before :

After :

7) Then It came to a constraint test, Constraining the cloth to Libai’s body, his chest, or his neck. (The yellow background videos)

If anyone has any questions about Maya’s ncloth system just comment on this post. I’ll help whenever I can.

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