Filed under: Uncategorized
In case anyone is still following this looong overdue blog, Good news! We’ve finished with animation and rendering. Now we’re compositing the film and putting in the sound.
Still no to-be-released dates yet, all will have to depend on raymond though. He’s busy with his business so keep your fingers crossed and we’ll wait and see. Cheers!
Filed under: Uncategorized
A small plastic prototype my friend helped us make. I hope we can eventually go into selling figures and toys.
Hi Everyone, This is a reminder that www.Drunkenmoon.com will be closed tentatively. So now I hope your links are all leading straight to the blog. This is because Indie films are tough and we don’t really have a lot of money to sustain the site since its not doing anything there except to link to this blog. We have decided to keep the URL ( for a cheaper rate ), but till then, we’ll still keep striving to work on it.
Donations are welcomed of course =) UOB / POSB savings or paypal Anything! Post a comment and i’ll send the details to ur email.
Drunken Moon … coming soon…..
Filed under: Funny
Bad experience with Dealing with iRush ( the render farm we have in ADM ) It seems there seems to be some conflict with Maya satellite (maya internal render farm) and iRush. When I run iRush, some of the local renders totally mess up! So … beware!
Our bestest renders :
Hollowman – The failed experiment

Filed under: Uncategorized
Was flipin’ through our archives and found our ex-workspace in school. Totally miss the mess we used to have.
All of us are acting very professional. = p







Filed under: 3D Techniques
This project is the first time I am dealing with Cloth simulation and I have totally no experience with cloth. The video below shows from top left, my first cloth test all until now to right at the bottom.With the test, initially, it was just the weight of the cloth and how it can deal with fast speeds.
1) 1st test on top left is just applying a cloth to a geometry, looks really cool without even applying anything extra.
2) Then there was the blue cloth tests, modeling the cloth to a rough shape and a rough model, moving about. Randomly trying movements and cloth specifications (there are about 30 specs to tweak) but didn’t work well. Although I finally found out how to make the cloth look more fluid, like the first test.
3) 3rd, there was a Spin test, to see if the cloth breaks on fast speeds , worked fine.
4) Finally the correct Green cloth Drop-test. ( which incidentally , was the industry’s way of testing cloth simulation , I unknowingly did the correct thing )
5) Then it came to figuring out the armpit problem I call this the Slap-test When in fast speeds, the arm will penetrate the cloth.
6) Found out that the problem is the the shoulder’s position, So I had to tweak the Rig’s shoulder. Made the position adjustable so as to minimize the problem. Also had to re-model the cloth. Had to create a bigger loop at the shoulder. Pictures below show the adjustment. Before and after.
Before :
After :
7) Then It came to a constraint test, Constraining the cloth to Libai’s body, his chest, or his neck. (The yellow background videos)
If anyone has any questions about Maya’s ncloth system just comment on this post. I’ll help whenever I can.
Filed under: Animation
Hello peps! This is the first unveiling of our in-the-making act 2. Most people (even our close friends) haven’t seen these shots yet.
Raymond did a first pass last year and I think I’ll just share this to give viewers a feel of the fun to come! Believe me, we have gotten so far from this first pass. This is the surreal scene where all our main character goes into his Drunken World and the sequence of events where every character touches one another and makes everyone come alive! wahaha I totally love this scene.
Bottle Jumps for joy – test
First scene where all the objects come to life – first pass
Stay tuned for more to come….
Filed under: Animation
Oh I think we’ve had enough of pictures, Today I’ll be showing our character rig! for our main character, we used the stop staring rig setup by Jason Osipa. I loved his book and I’d recommend every rigger to read it. His method is fast and good. I like the versatility of the rig. I can make a lot of blendshapes work together at the same time just moving a controller or 2.
As time was a concern , I was unable to go on to create more blendshapes for more sophisticated facial expressions, but as Libai will not talk at all, I just needed to concentrate more on expressions. Total of about 20-odd blendshapes were used on his face.
I uploaded the facial rig video for your reference Enjoy!
Filed under: Animation
Hi all! Welcome to our blog again. This post is to teach all those small production houses how to cheat. ( In a creative and fun and ethical way)
As a small production, when we came to this part, we only had somewhere about 7-8 months and we have absolutely no 3D assets yet. Although it would be nice to have like, a year or 2 fully for pre-production, sometimes, if you’re not so good in certain aspects, and you don’t have the luxury of time , PLEASE CHEAT! Don’t waste precious time and think you’re going to be the next Hans Bacher in just a few months.
We referenced from lots of outside sources, and presented some of them during our meetings. Raymond then took the liberty of Chinese-ifying them to make them resemble the poet, Li Bo (李白) in our story.
There’s a Chinese saying 穷则变变则通. Meaning that the poor , will have to change ways to make things work. Well… I guess we did make it work somehow haha.
Final :
( I hope the animation companies don’t sue us for modifying their characters, its all for education purposes only)
Filed under: concept art
This week, I’m showing the design process of the Wine cup. As the Wine Cup is an important character in the story, we had a lot of trouble designing it. Basically the shape came from original antiques from ancient china. But each shape had its characteristic. Some are more playful, some seems heavier/slower, and some had a touch of royalty to it.
Our Idea was to make it more towards the playful and cute side. Sort of like the hero-character stereotype. The explorations and concept art are courtesy of our concept artist Malcolm Qwah.
I was also vaguely involved in the concept design just to make sure that the final 3D model and rig of the wine cup was very animate-able and could bring out the emotions of what my director Raymond Teo wanted.
Enjoy!
Filed under: Uncategorized
Its a new thing I’m trying. Although we’re just a bunch of people making films, but I hope visitors can help make the world a better place. Click on the social vibe widget at the side, follow all the steps and help feed the poor. Thank you! =)
















